![]() ![]() ![]() Intent Communication – the game controls should communicate the player’s intent in a way the player expects and create a feeling of full control.Accessibility – the game controls should be easy to learn and use, and take into account human’s physical and cognitive limitations.So, I would define the three main principles: The topic overall is, perhaps, too big for just one article, so I’ll also be giving external links to other resources with more details when it’s possible. I think that they’re worth sharing and might be useful for anyone who’s dealing with controls design tasks. I had to solve some pretty complicated design challenges and study a lot of different sources until I was able to develop some principles that I currently use in my job. Surprisingly, it was quite hard for me to find good general guidelines. For the last recent years, my designer’s job was closely related to the design of complex game controls.
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